void ParseClip(AnimationClip clip, AnimationClip newclip, int clipnumber) { StringBuilder s = new StringBuilder(); AnimationClipCurveData[] cdataarray = AnimationUtility.GetAllCurves(clip, true); int l = ((AnimationClipCurveData[])cdataarray).Length; AnimationCurve[] animationCurve = new AnimationCurve[l]; for (int i = 0; i < l; i++) { animationCurve[i] = cdataarray[i].curve; } EditorCurveBindin..